Click here to download this interactive prototype for yourself and try it out.
I am including this as a case study because I learned a lot skills during this coursework that translate well to a corporate environment. In particular, there was a large focus on developing a product that followed essential design principles, such as Nielson's heuristics, and used information from data packs and interviews when deciding on the functional requirements, as opposed to implementing features I thought would be interesting.
Additionally, I created a user persona to justify and evaluate the value of my features, a technique used by many companies when designing and developing a product. I received a mark of 88% for this prototype.
Below you can see a gif of the welcome page and log in feature. You can choose to either log in, or test the "create your account" feature. I implemented a case of error checking where a non-verified email was used to sign up for the account, preventing access to those who aren't from registered schools within the UK.
Below is a gif of a user accessing the lesson material from their schedule. You can see that the teacher is provided with materials to help them set up the class, such as FAQ's, documents detailing the class and lesson slides. Additionally, they are linked to the forum section of the website where they can converse with other teachers/the author of the class to ask for assistance.
Overall, I found this task project very useful because it gave me an understanding into UX and it forced me to develop an understanding into how humans naturally interact with interfaces. This meant when designing my prototype, I had to make it as easy as possible to intuitively understand how to use, so as to improve the user experience throughout their journey of using the prototype.